Skip to main content

Adventure Gamebooks - My History

My history with adventure gamebooks stretches back to the early 1980's when my parents bought me the Fighting Fantasy gamebook House of Hell. For a young boy already interested in games and horror it was pretty much the perfect gift. Other Fighting Fantasy books followed like Talisman of Death, Rebel Planet and Sword of the Samurai. From there I jumped to the Avenger (Ninjas were a bit of an obsession) and Falcon series (I bought five of the books but sadly just missed out on the very rare final one!).

As I got older I lost interest in playing gamebooks and spent a good couple of decades experimenting with video and photography. The rigours of raising a family meant my focus changed again and web design, linux programming and hacking various games consoles for retrogaming took up a lot of my free time.

But books and writing were always at the back of my mind. I still devoured many books and random snippets and ideas for stories would frequently pop into my head unbidden and I would scramble to write them down before they vanished into the ether.

After some fairly major upheavals in my life recently, I now find I'm at the point where I can think relatively clearly without panicking about the world caving in and gamebooks have once again entered my life. I had a few vague ideas floating around in my head that slowly coalesced to form the basics of a book. After some experimentation I discovered to my delight that I was quite enjoying the mechanics of putting a gamebook together and even though some of the work can be tedious, the end results of finishing each task gave me a sense of achievement.

As a bonus, I find that lots of the little story ideas I have squirrelled away over the years would also make perfect material for conversion or use in a gamebook.

I will write more in future about the methods of creating and authoring an adventure gamebook but so far this has been my experience -

1) Have an idea! (Obvious really but you have to start somewhere!)

2) Decide what type of book it's going to be (Game systems etc - this may change as you go along)

3) Research! Lots of research on your subjects and also artwork etc

4) Start sketching out ideas for flowcharts and maps

5) Refine these into proper final versions (May take many revisions)

6) Software or not? (If you are just writing for print you could write it out on a word processor and use cards to shuffle the entries. As I am aiming for print and ebooks I use Twine and GordianBook which let me create fully linked entries that I can import into other software)

7) Write the damn thing! (I split each 'level' into separate documents)

8) Author in Twine, test and convert

9) Create your book (I use Vellum and create two separate workflows for print and ebook)

10) Add artwork, test again (Spellchecks too)

11) Publish!

Comments

Popular posts from this blog

Writing The Enchanted Ones

 Uploaded a video about writing The Enchanted Ones The basic concept of this story came together a long time ago but it wasn't until other elements fell into place that I felt I was ready to write it. I've always been interested in werewolves and shapeshifters but the two things which formed the central idea were, what if an animal turned into a human every night? and what if that animal was a unicorn. The pieces slowly started to fall into place like a white witch being cursed to age quickly unless she was in close proximity to a unicorn and the enchantment of the unicorn so that it became human in the evenings, allowing them to spend time together. I needed a protagonist so created a back story with a wicked sister who starts the whole plot rolling and returns to cause mischief. I normally get ideas about horror and sci-fi so it was nice to be able to explore something completely different from that, which I hope to able to do again. Until next time.

Making book covers with Stable Diffusion

I made a short video explaining how to use Stable Diffusion to create ebook and print covers I used Krita to edit the photos but pretty much any image editor would do, you just need to be able to make selections and erase. Here are the steps - Step One Go to  https://huggingface.co/spaces/stabilityai/stable-diffusion or  https://stablediffusionweb.com/#demo and enter a prompt for the image you want. For this tutorial, I wanted a space scene so used the following prompts to create four separate images that I would edit together. "Lunar lander in space realistic" "Astronaut tabletop miniatures realistic" "Star field with galaxy realistic" (this gave me two images with prints hanging in a gallery, so maybe try different words) "Realistic lunar base with stars in background" Use the guidance scale at the bottom (if available) to tweak the settings. I normally try to keep it between one and nine but experiment and see what you come up with. After anyt...

Why write adventure gamebooks?

 Uploaded a video about why I write gamebooks. So why write adventure gamebooks? To explain that we'll have to take a little dive into history. I'm not sure what was my first gamebook but the first ones I remember were the fighting fantasy series, starting with house of hell. I was around 10 years old and loved horror so the combination of the illustrations coupled with the spooky story was right up my alley. I bought a few more in the fighting fantasy series then started to branch out into other ones. I was really into ninjas so bought a couple of the assassin series which were great and then got hooked on the falcon series, buying all but the last one which I couldn't find anywhere at the time. I had a few other one offs like an Indiana Jones tie in and a choose your own adventure as well as a 2000AD Slaine adventure comic. As I grew older I lost interest and got more into console gaming, leaving the books in a box to be found every now and again for a quick perusal befor...